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Wima Engine

Wima Engine is a modular ECS game engine for 2D and 3D projects, with a scene graph, physics, input, and plugin-based systems.

News

Scene graph

Parent and child relationships live in the hierarchy layer, so the scene tree is visible instead of being buried inside one object graph.

Modularity

Workspace packages register through plugins, which lets projects pull in only the systems they need and keep the rest out of the build.

Physics

Broadphase, narrowphase, collision masks, sleeping, and iterative solving stay separate, making the physics stack easier to tune and extend.

Presentation

Render backends, asset loaders, keyboard, mouse, touch input, persistence, and math utilities round out the engine without forcing a single delivery path.